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The SOFTWARE
Before personal computer became available (a.k.a.
affordable), I did things the old-fashioned way, I drew them with pencil and
ink on paper. In my college days, I moved on to mechanical drafting (drawing on
velum), and had my first experience with computer-aided design/drafting, using
a HP mini-frame (the size of a stand-alone phone booth [do I have to explain
what that is?]), on a vector-refreshing, phosphorescent green monitor. Things
are a bit better these days.
As with all things computer-related, the
hard/software--despite my wish--would upgrade or become outdate and
discontinued; and not all upgrades were for the better.
The bulk of my early computer-aided designs were done using
the PaintBrush (now MSPaint) bitmap program that came with my
Windows software package. After a few years of this, I learned that they worked very
well for basic illustration--as seen in the MRPGs game manual--so rather than
redoing five years worth of designs, I just kept them as is.
The computer-generated images (CGI) in this section were
primarily built and rendered using the Corel
7 Suite, namely Corel Dream 3D-7,
supported by Corel Draw 7 and Corel Photopaint 7. With the release of
the Corel 9 Suite, Corel Dream 3D was no more; but Ray Dream Studios 5.5, was in fact a
variation of Dream 3D, so now I was
still in the running and had a few new tricks to play with; but as with all
thing, Ray Dream is now no more as
well.
Overall, Corel is a good product, but the original 3D
software primarily dealt with primitives (simple shape) rather than skins (a
formable mesh, almost like a piece of cloth), so making complicated organic
shapes proved to be almost impossible; but despite all that I still used the
same software today.
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