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"Most of the things worth doing in the world had been declared impossible before they were done."

Louis D. Brandies

 

Digital Art

 

Concept Cover Art for "So It Begins"

3D models for the proposed
cover of "So It Begins (BTHII)".

Breach the Hull

3D models for the proposed
cover of "Breach the Hull".

Stellarclipper Tycho, ND-17

The Tycho Brahe;
a ship lost to history, as were the R.M.S. Lusitania, and the USS Arizona.

Stellarclipper McKay, ND-21

Consigned as a corporate freighter, her star-age merchant crew encountered an ancient evil.

Leviathan Freighter

The Leviathan-class tug / freighter
 is the equivalent of the steam locomotive for the age of interstellar commerce.

HMS Cygnus

The Heavy Vertical Lander;
The workhorse of the commercal fleet.

MMU

Manned-Maneuvering Unit.
EVA transport for astronauts.
Based on the NASA design.

CLAW

CLose Assualt Weapon system;
The Peacemaker;
a combination assault rifle / shotgun.

 

www.mcp-concepts.com
www.sidhenadaire.com
www.milscifi.com

Miniatures

 

Star Trek, Federation Starship, USS Churchill

The USS Churchill, CV NCC-2300
The lead miniature that almost was.
FASA's Star Trek Combat Simulator
.

 

 

Stargate Costumes, Stargate SG-1, G8 Off-World Uniform

Under construction or update.
Stargate SG-1, Costumes
(SSgt Michael Donovich o/t SGC)

 


The SOFTWARE

 

Before personal computer became available (a.k.a. affordable), I did things the old-fashioned way, I drew them with pencil and ink on paper. In my college days, I moved on to mechanical drafting (drawing on velum), and had my first experience with computer-aided design/drafting, using a HP mini-frame (the size of a stand-alone phone booth [do I have to explain what that is?]), on a vector-refreshing, phosphorescent green monitor. Things are a bit better these days.

 

As with all things computer-related, the hard/software--despite my wish--would upgrade or become outdate and discontinued; and not all upgrades were for the better.

 

The bulk of my early computer-aided designs were done using the PaintBrush (now MSPaint) bitmap program that came with my Windows software package. After a few years of this, I learned that they worked very well for basic illustration--as seen in the MRPGs game manual--so rather than redoing five years worth of designs, I just kept them as is.
 

The computer-generated images (CGI) in this section were primarily built and rendered using the Corel 7 Suite, namely Corel Dream 3D-7, supported by Corel Draw 7 and Corel Photopaint 7. With the release of the Corel 9 Suite, Corel Dream 3D was no more; but Ray Dream Studios 5.5, was in fact a variation of Dream 3D, so now I was still in the running and had a few new tricks to play with; but as with all thing, Ray Dream is now no more as well.
 

Overall, Corel is a good product, but the original 3D software primarily dealt with primitives (simple shape) rather than skins (a formable mesh, almost like a piece of cloth), so making complicated organic shapes proved to be almost impossible; but despite all that I still used the same software today.

 

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Copyright ©2008-2007 Mike McPhail, All Rights Reserved.

 

All rights reserved. This work is protected under the copyright laws of the United States of America. The reproduction or utilization of this work, in whole or in part in any form, is forbidden without the prior written permission of Mike McPhail of McP Concepts.
 

The material on this website is a work of fiction. Names, characters, places, events, and incidents are either the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locations, or persons, living or dead, unless stated otherwise, is entirely coincidental.