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CHIMERA


Lite Circle Publications
www.litecircle.org

Author's Note:


"Inspired by events from past All'Arc MRPG games; Chimera--my very first short story--was an introduction to several of the games' icons, namely Allied Troopers in Pacs Power-Armor and their Parr scout counterparts".


"This story premiered in the anthology No Longer Dreams; accompanied by the beautiful B/W illustration by the renown artist Travis Ingram (you did a great job, thanks). The book itself was launched (officially shown to public) at Balticon 39 in 2005. Most of the contributors were there for the special presentation, which included a panel discussion and sample readings by the authors. I was busy recording digital imagery (what we use to call, "taking photographs") so another of the  book's artists, a Mr. Edward J. Reed, was nice enough to stand in for me (I thank you)".


The artist Edward J. Reed,
www.ashenvaleart.com

The B/W inked illustration for "Chimera" (seen below) was done by,
Travis Ingram
www.projectzero.net


An Excerpt from:

CHIMERA
ALLIANCE ARCHIVES, circa 2042
Mike McPhail

            It was, as always, a dark, moonless night; Tau Ceti Three--Demeter--had no natural satellite to lighten its nighttime sky, yet to its human colonists, this new world had proven a kindred spirit to their old home. Tonight things alien moved about the old growth forest; strange creatures that brought with them the ancient need for war.

            It stood among the tall wind-blow grass at the edge of the forest; at about one foot at its shoulder. Its appearance was that of something man-made, but it moved with a grace and certainty that could only come of a born hunter; a cat. Clad in contoured armor plating affixed over a heavy mesh suit, one might assume that this was some soulless machine of war, rather than a creature of flesh and blood. Both descriptions had merit. The creature was a Parr, a by-product of the mind-machine interface experiments conducted by Dr. Jonathan Parr. Equipped with the end result--a synaptic interface--they have become the covert eyes and ears of the Alliance military.

            "Don't go too far up range," psicommed a voice in scout Ma'Rou's head, "with you transponder off, it's hard to keep track of you."

            Ma'Rou stopped, casually turning to look back in the direction of his teammates. On his display were three florescent green triangles superimposed over the scenery, each one had a slightly different internal marking and was capped by a three-letter reference code designed to mimic the name of its user. The icon MKC was the closest. The other two were back behind it and proportionally smaller to help denote their relative distance.

            "Suit Mode, range to nearest icon," he thought; a branch appeared from the icon linking it to a line of data; TRP MKC SCT 021. Ma'Rou shifted his attention to the compass displayed at the bottom of his helmet's visor; it read 284 as he lined it up with the icon. After some quick math, "I'm at twenty-one meters, bearing one-oh-four." He thought; in a fraction of a second the suit's onboard computer interpreted his message and transmitted it via the Psicom.

            "Acknowledged," Trooper MacKencey, his handler and friend, responded. "Do you have anything?"

            Ma'Rou turned to look across the grass-filled clearing before answering, "I thought had something on the EM scan, but its signal was intermittent." Then as if on cue, small rhythmic pulses peaked along the green line of the electromagnetic graph. "Stand by," he added. He tried to localize the direction by moving his head from side to side. Suddenly, the EM peaks grew rapidly in strength.

            More out of instinct than training, Ma'Rou crouching down as low as possible on all fours and used the grass for cover; with his armored belly touching the ground, he realized that he could feel the vibrations of something approaching, and approaching fast.

            With his fur puffing up under his armor and the primal part of his mind screaming run, he held his ground and tried to get a bearing on whatever was heading his way.

            "MacKencey!" He mentally yelled over the Psicom; without waiting for an acknowledgment he added, "Something big; grrrrrrowl."

            That was all he managed before whatever it was ran past him. He tried to get a good look at it, but couldn't. Even through his suit's night-imaging scopes it was just a dark silhouette against the background of the night. The thought filled him with primitive terror.

 

 

            "Ma'Rou, say again," psicommed MacKencey as he rushed to take up a kneeling position next to one of massive tree trucks. He surveyed in the last known direction of the Parr.

In light-amp mode, his helmet's imaging scopes could pick up and amplify enough ambient light to turn the dark world around him into a pseudo color day; but still nothing around him looked out of place.

            "Troy, report," inquired the voice of Sergeant Thompson over the trooper's com.

            "Standby, something may have happened to the Parr," he commed. Taking a deep breath he shifting his weapon up into the ready position, making sure to keep the helmet-displayed targeting reticle aimed high, for there was no way of knowing where Ma'Rou was.

            "Ma'Rou from MacKencey…" he psicommed, then strained to listen to his mind's outer thoughts, "… can you hear me?"

            Unlike the conventional com system, the Psicom has no click or beep to announce the beginning or end of a message, and in personal contact all you're suppose to receive is the voice of the sender, nothing else; but as the message started to form in his mind, an overwhelming sense of imminent danger surged through his body.

            "It's coming your way!" screamed Ma'Rou into MacKencey's brain, seemingly willing him to get up and run from some unseen horror.

            It felt like he'd stuck his finger into a powered light socket; MacKencey fought to regain control over his body and suppress the false sense of terror. Disengaging the Psicom and getting a handle on his emotions would have been the smart thing to do, but that would have left Ma'Rou out on his own, and that wasn't going to happen. With the sound of his own heart pumping in his ears, MacKencey forced himself to slow down his breathing and get his mind back on the business at hand, namely looking for whatever was moving up on him.

            "Sergeant, Ma'Rou reports that something is moving up on us, but I still have nothing on light-amp," he commed. "Suit mode, thermal imaging," he instructed his suit's Pacscomp, as his display shifted into shades of cool blues and warm reds, something leaped into his field of view at the very edge of his peripheral vision.

            He heard the beginning of a response from Sergeant Thompson when whatever was out there landed with a heavy thump just behind him. It struck like an explosion. There was a blur of motion and MacKencey's consciousness faded out.

 

 To be continued...

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